Stories that linger long after the screen fades to & black.
Lorvik crafts emotionally resonant interactive narratives where every choice carries weight, every character feels real, and every ending is earned. We don't just tell stories — we build worlds you'll never want to leave.
Tales from the Studio
A collection of narrative experiences, each one a doorway into a world meticulously crafted with care, intention, and an unwavering commitment to emotional truth.
The Last Letter
You are a postman in a world where words have literal power. Deliver a letter that could end a war — or start one. Every delivery changes the world. Every word matters.
Read More →Hollow Creek
A small town with a big secret. You return home after 15 years to find everything changed — and everyone lying. Uncover the truth through conversation, observation, and difficult choices.
Read More →The Glass Garden
A multigenerational family saga spanning 60 years. Play as five different family members across decades. Your choices in one era ripple into the next. Memory is the only constant.
Read More →Static Sky
You wake up with no memory in a facility that shouldn't exist. The only way out is through the minds of others — but some memories are better left buried.
Read More →The Silk Road
A branching narrative set along the ancient trade routes. Diplomacy, betrayal, and discovery across civilizations. Your caravan is your family. Your choices shape empires.
Read More →Tea & Tidings
Run a tea shop in a quiet coastal village where nothing exciting ever happens — until it does. Solve gentle mysteries, build relationships, and find warmth in the small things.
Read More →Our Craft
Every tool, every technique, every decision in service of the story. We are writers, designers, and dreamers united by a single purpose: to move you.
Narrative Design
Branching storylines with meaningful consequences. No false choices. Every path is valid. Every ending is earned through the player's own decisions.
World Building
Living, breathing worlds with history, culture, and conflict. Every detail serves the story. Every location has a reason to exist and a story to tell.
Character Craft
Characters that feel like real people — flawed, complex, and unforgettable. Relationships that evolve naturally based on how you treat them.
Dialogue Systems
Conversations that flow like real speech. Context-aware responses, natural language processing, and emotional subtext woven into every exchange.
Musical Storytelling
Original scores that breathe with the narrative. Dynamic music that shifts with emotion, tension, and player choice. Sound as storytelling.
Art Direction
Visual language that supports and enhances the narrative. Every frame a painting, every color choice intentional, every scene composed with care.
The Path So Far
From a small writing collective to an award-winning narrative studio — a decade of stories, growth, and unforgettable characters.
The Beginning
Founded by three narrative designers in a Dublin coffee shop. First project: a text-based interactive fiction that won "Best Narrative" at a local indie showcase.
The Last Letter
Our debut title. 200,000 words of branching narrative. Nominated for "Excellence in Narrative" at multiple festivals. Players still email us about their endings.
Hollow Creek
Second release. A mystery that captivated players worldwide. "A masterclass in environmental storytelling," wrote one reviewer. We agree.
The Glass Garden
Our most ambitious project to date. Five playable characters across 60 years. Won "Best Narrative" at Game Developers Choice Awards.
Studio Expansion
Opened a second writing room in Edinburgh. Team grew to 22. Added a dedicated audio and music division. The stories kept getting bigger.
Current Chapter
Three new projects in active development. A partnership with a major publisher for our most ambitious narrative yet. The best is yet to come.
Voices from the Community
The stories we tell belong to the players who live them. Here's what they have to say.
I finished The Glass Garden at 3 AM and just sat in silence for twenty minutes. I haven't stopped thinking about it. This is what games can be.
Player & Storyteller
Lorvik doesn't just write characters — they write people. Flawed, beautiful, heartbreaking people. I've never cried at a game before. Now I have, twice.
Literary Critic
Working with Lorvik on the narrative design for our own project was transformative. They elevated our story in ways we never imagined possible.
Independent Developer
Begin a Conversation
Have a story to tell? Need narrative expertise for your project? Or simply want to share your thoughts on one of our games? We'd love to hear from you.
45 Temple Bar, Dublin 2, D02 YE02, Ireland
28 Grassmarket, Edinburgh EH1 2JU, Scotland
+353 1 674-8912